Please keep in mind that,
We will ignore "stupid" suggestions. What we call stupid, is up to our discretion.
We're aware of what to do with rogues, so please keep that crap to yourself.
Amethyst™ wrote:Until I see the male OTA wearing latex suits with small vests, I refuse to call assassins 'soldiers'. Sorry, brosef, but soldiers don't wear fucking latex suits. Fix this before I break someones facehole with a phallic object.
TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
Amethyst wrote:TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
Vortigaunts saved Alice from multiple stab wounds to... the chest and stomach, if I recall correctly. If he'd have had the vortessence there (Gordon), then she'd have been up and fine in about ten minutes or so, despite being basically dead.
I think it should be instant unbrainwashing for any OTA/MpF, but if there's one/two Vorts doing it- depending on the brainwashing, it should take longer. The older and the more vorts, the less time. IE; Ten 'Teenage' Vortigaunts = 1 week
Two 'Elder/Ancient Vortigaunts' = Two days
Four average vortigaunts = 1 week - 2 weeks
And, Shisno... shut the fuck up. I didn't give you permission to talk. <3
TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
That is the entire purpose of this thread Yuri. The administration is in charge of the storyline, but this thread is for the minute differences, like the "OTA cannot willingly go rogue" and such.Yuri Sergig wrote:I know this is a radical twist i suggest, but as we are considering seveal ideas and concepts that is breaking the HL2 Cannon in some degrees, maybe we should consider making our own indepentant cannon/storyline,
Shisno wrote:TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
You're half right with the OTA there, it will be impossible for them to WILLINGLY go rogue. As for loyal MPF, the o ly ones you'd see would be of high rank, and on official union buisness, like scientific expeditions and experiments for example. Rogue hunters? No. In order to haveone on your side, you'd best be at a synth maintenance facility where you get access to program their mission objective. (Mind you the chances of this are unlikely. )
As for biosignal, a biosignal is merely the pulse or lifesigns of a particular subject. And combine locks can be removed, although it's more than a bitch and a half to remove them.
TheBloodMaster wrote:Shisno wrote:TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
You're half right with the OTA there, it will be impossible for them to WILLINGLY go rogue. As for loyal MPF, the o ly ones you'd see would be of high rank, and on official union buisness, like scientific expeditions and experiments for example. Rogue hunters? No. In order to haveone on your side, you'd best be at a synth maintenance facility where you get access to program their mission objective. (Mind you the chances of this are unlikely. )
As for biosignal, a biosignal is merely the pulse or lifesigns of a particular subject. And combine locks can be removed, although it's more than a bitch and a half to remove them.
the rogue hunters part was a joke, but I mean it to my fullest, because I was pretty mad when there was a rogue fucking hunter and don't combine need a special device to lock/unlock biosignals?
TheBloodMaster wrote:Shisno wrote:TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
You're half right with the OTA there, it will be impossible for them to WILLINGLY go rogue. As for loyal MPF, the o ly ones you'd see would be of high rank, and on official union buisness, like scientific expeditions and experiments for example. Rogue hunters? No. In order to haveone on your side, you'd best be at a synth maintenance facility where you get access to program their mission objective. (Mind you the chances of this are unlikely. )
As for biosignal, a biosignal is merely the pulse or lifesigns of a particular subject. And combine locks can be removed, although it's more than a bitch and a half to remove them.
the rogue hunters part was a joke, but I mean it to my fullest, because I was pretty mad when there was a rogue fucking hunter and don't combine need a special device to lock/unlock biosignals?
Shisno wrote:TheBloodMaster wrote:Shisno wrote:TheBloodMaster wrote:I think that it should be IMPOSSIBLE for an OTA to go rogue, MAYBE an assassin because they have less brainwashing (it would take weeks/months of un-brainwashing tho, probably with vorts), but OTA are IMPOSSIBLE to go rogue, also, I think there should be NO loyal MPF in the coast. Also, NO ROGUE FUCKING HUNTERS THIS TIME PLEASE?
I also think that biolocks shouldn't be able to be "removed", but they can instead only be reprogrammed to work on said person's biosignal, but to have a biosignal they would have to be an MPF, because civs/refugees/rebels don't have biosignals.
You're half right with the OTA there, it will be impossible for them to WILLINGLY go rogue. As for loyal MPF, the o ly ones you'd see would be of high rank, and on official union buisness, like scientific expeditions and experiments for example. Rogue hunters? No. In order to haveone on your side, you'd best be at a synth maintenance facility where you get access to program their mission objective. (Mind you the chances of this are unlikely. )
As for biosignal, a biosignal is merely the pulse or lifesigns of a particular subject. And combine locks can be removed, although it's more than a bitch and a half to remove them.
the rogue hunters part was a joke, but I mean it to my fullest, because I was pretty mad when there was a rogue fucking hunter and don't combine need a special device to lock/unlock biosignals?
First off, a biosignal is not a lock. Second, they don't have individual devices for the biosignal. As I told you, what the combine call the "Biosignal" Is a Unit's life-signs or pulse. The way they use it, is basically a more advanced form of biometrics like, for example how today's computers have retina scanners, fingerprint and handprint scanners. Like the fingerprint, every human's heartbeat is different to some tiny degree, as such the Combine "biosignal" is created. The Combine simply whitelist, (Or blacklist) individual unit biosignals with a certain degree of access. Those who aren't in the combine biosignal system, are just ignored and denied access outright.
Shisno wrote:Amethyst™ wrote:Until I see the male OTA wearing latex suits with small vests, I refuse to call assassins 'soldiers'. Sorry, brosef, but soldiers don't wear fucking latex suits. Fix this before I break someones facehole with a phallic object.
Suggestion noted, subsequently ignored and marked as "Stupid." Context, "Anyone in an organized military structure can be called a 'Soldier'."
ѕĸιттleѕ wrote:Shisno wrote:Amethyst™ wrote:Until I see the male OTA wearing latex suits with small vests, I refuse to call assassins 'soldiers'. Sorry, brosef, but soldiers don't wear fucking latex suits. Fix this before I break someones facehole with a phallic object.
Suggestion noted, subsequently ignored and marked as "Stupid." Context, "Anyone in an organized military structure can be called a 'Soldier'."
]ESPECIALLY THE PROSTITUTES, THEY WEAR LATEX AND THEY WORK ALL NIGHT, BRAVE SOLDIERS! o7
τΐgσ wrote:ѕĸιттleѕ wrote:Shisno wrote:Amethyst™ wrote:Until I see the male OTA wearing latex suits with small vests, I refuse to call assassins 'soldiers'. Sorry, brosef, but soldiers don't wear fucking latex suits. Fix this before I break someones facehole with a phallic object.
Suggestion noted, subsequently ignored and marked as "Stupid." Context, "Anyone in an organized military structure can be called a 'Soldier'."
]ESPECIALLY THE PROSTITUTES, THEY WEAR LATEX AND THEY WORK ALL NIGHT, BRAVE SOLDIERS! o7
I don't believe prostitutes were ever part of a military structure, though servicemen have partaken in their services before.
Amethyst™ wrote:"I think this thread is going outta hand, Lets get back to the subject, please."
Shut up, Meg.
(<3?)
Amethyst™ wrote:There used to be this character in DRP called Meg
I think she should shut up.
(That's my canonical idea)
τΐgσ wrote:Alright, new idea: Combine anti-floral chemicals.
Following the name, and the Combine plan on slowly dwindling the populace of humans to zero, the chemicals could be spread about the Outlands to greatly reduce the possibility of renegades farming for their food, causing them to not only look for places with good soil, but places where the chemicals are barely present or absent.
Needless to point out, these chemicals won't directly effect humans, but would put a greater emphasis on finding your own food.
As for how these chemicals could be deployed, they could be administered like the suppression fields, aerial drops, artillery, etc.
Tue Dec 20, 2016 4:10 pm by Shisno
» guiz can i be an ota assassin pls
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» DRP Reopening
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