This is the HL2City Roleplay. Soul Roleplay. This pretty much shows whats a good guide. Was perfect to SRP. Saddly I coudent copy the edited format. You can find it here. http://projectprologue.forumotion.com/t27-new-player-guide
Its the same format I joust got it from SRP forums before it went down.~Commands~
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In OpenAura (the HL2RP gamemode), there are various commands, they can all be found in the Directory, by pressing tab, then going into Directory, then commands.
Here are the basic ones:
"//" Out Of Character (Also knowen as OOC) message.
".//" Local Out Of Chracter (Also knowen as LOOC) message.
"/w", This command makes you wisper.
"/y", This command makes you yell.
"/me", This command makes you do an action.
"/roll", This command makes you roll a random number out of 100.
These are the basic commands that you need to know, you will get used to them, dont worry.
You might wonder, why do you need to roll a number out of 100?
The answer: FightRP, MedicalRP, and PassiveRP. You will learn later on, just keep with me Wink
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~Metagame~
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Metagame is using In-Character (Also knowen as IC) info OOCly (Out of characterly) Metagame is Bannable, so please please please dont do it.
Say someone says there location OOCly, and you go there, that is Metagame.
You might have seen a wall/cave that says "Entering is Metagame", I will tell you this now, so you dont make a mistake, behind that walls is a Rebel Base, or possibly an AC (anti-citizen) base, just because you call yourself an AC, does not mean you know the base.
If you see a Metagamer, report them to an Admin.
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~AvoidRP, FearRP, and PainRP~
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How many RPs are there?! There are alot, you need to know them if the time comes. It will take time, we all did it tho didn't we?
AvoidRP is when you Avoid RP, simple right?
Avoiding RP is when you leave in RP by Changing chracters, Leaving the server, Or running away from an action directed at you. You cannot leave when you are tied, beind held, in Detain (Jail), or if you are Wanted.
FearRP is your Fear of another Character/Thing.
You fear the combine, they took over earth in 7 hours!
A chart of fear is listed Here.
PainRP is your Pain that you take.
If you fall from a window, get shot, or get attacked you must RP pain.
If you fall from a window, you hurt your legs, if you are shot, you will have a voice "Agh, my arm!", if you are hit with a stunstick, you will crouch over, groan, and/or scream.
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~MedicalRP, PassiveRP, and FightRP~
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You've been waiting for it, this is were "/roll" comes in, I will have some examples because this is the hardest part of RP.
When using "/roll" in MedicalRP and PassiveRP, over 50 is sucess.
MedicalRP is tied with pain RP.
If you are shot in the leg and manage to escape, Here is your fist example. the "**" simbolizes action.
**Citizen1 sits on the ground holding his leg.
**Citizen1 Looks around for supplies.
**Citizen1 sees some paper.
**Citizen1 attempts to crawl to it.
/roll
Citizen1 has rolled 60 out of 100.
**Citizen1 manges to crawl to the paper.
**Citizen1 attempts to wrap the paper around the wound, to stop the bleeding.
/roll
Citizen1 has rolled 31 out of 100
**Citizen1's finger slips and has to retry.
/roll
Citizen1 has rolled 56 out of 100.
**Citizen1 wraps the paper around the wound and stops the bleeding.
**Citizen1 attempts to stand.
/roll
Citizen1 has rolled 91 out of 100.
**Citizen1 Stands up.
He healed his wound, that is MedicalRP, also standing back up is MedicalRP.
PassiveRP is your RP with yourself.
**Citizen1 watches Citizen2.
**Citizen1 picks up a can.
**Citizen1 attempts to throw the can into the trashcan
/roll
Citizen1 has rolled 0 out of 100.
**Citizen1 misses horibly and almost hits Citizen2.
**Citizen2 gets angry and grabs the can.
**Citizen2 attempts to throw it into the trashcan.
/roll
Citizen2 has rolled 51 out of 100
**Citizen2 throws the can into the trashcan, and then walks away.
Here comes Fight RP, fight RP is the fighting between 2 characters.
Fight RP's rolls dont count as Passive/MedicalRP, the highest roll wins.
**CP1 watchs Citizen1
**Citizen1 jumps over the sidewalk
**CP1 flicks stunstick on and walks twards him.
CP1 says "Face the wall!"
**Citizen1 attempts to run.
/roll
Citizen1 Has rolled 54 out of 100.
CP1 has rolled 90 out of 100. (Over 90 is a counter!)
**CP1 trips Citizen1.
**Citizen2 comes to Citizen1's aid.
**CP attempts to hit Citizen2 in the face.
/roll
Citizen2 has rolled 37 out of 100.
CP1 has rolled 36 out of 100.
[LOOC] CP1: Roll Bonus (http://soul-roleplay.ax.lt/index.php?topic=136.0)
**CP1 hits Citizen2 in the face.
**Citizen2 falls to the ground bleeding out of the nose, KO'd.
**Citizen1 attempts to stand
/roll
Citizen1 has rolled 0 out of 100
CP1 has rolled 2 out of 100
**CP1 stands on his back so he cant stand
**CP1 attempts to KO Citizen1
/roll
Citizen1 has rolled 98 out of 100. (Remeber, over 90 = Counter!)
CP1 has rolled 41 out of 100.
**Citizen1 runs away.
**CP1 grabs Citizen2 by the leg and drags him to Detain.
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I real hoped this guide helped you.
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